

Test the PDA in game make sure it works and looks the right size by driving from the centre to all 4 edges of the map and check the sky in game.ġ4. Go to your map01_environment.xml and find this line ġ2. Sky_day_night_4Fach.i3d and click save, see below: You want to add these files to your sky folder in the C: drive or whatever drive you have FS17 installed onĬ) Go into the maps folder and open environment.xml and rename sky file to YOUR SKY FOLDER AT C:/Program Files/Farming Simulator 2017/data/sky To fix the sky problem in a 16x map in farming simulator 17,Ī) Download the sky fix from FET3D Mega Map Productions here:ī) Drag N Drop the files out of the Sky.zip into: (You can also use grle converter to convert to png and then set right size in GIMP to 16384x16384 then export as 8-bit png then place the file in the maps folder then run GE then run the script for from the scripts menu that will create a new file then finally save then delete the existing one.ġ1. To fix or create a new you can do that through the Gaints Editor V7.10 by creating/using the script already integrated through the Gaints Editor from the scripts menu, that will create a new file, wait then save and exit GE, then delete the existing and png.

(Remember every time you open your map01.i3d file in the Gaints Editor always run the above script you have created from the scripts menu > name of script then you can edit your map).ġ0. Open again your map01.i3d file with Gaints Editor and make the script below and name your script same as the map name then copy and paste script below: Open your map.i3d file with Gaints Editor do nothing only click on save thenĩ. Next step is to fix the blocky edges around the terrainDetail: Right click the map01.i3d file and open with notepad++, look for this line in your map01.i3d file:Īnd increase the "lodTextureSize" to 8192Ĩ. dds file and also map01.xml set PDA to 8192x8192.ħ. Set the le to 8192x8192 after converting to png (delete the existing grle).Ħ. Set le to 4096x4096 after converting to png (delete the existing grle).ĥ. Set all density.gdm(s) to size 16384x16384 after converting to png (delete the existing gdm(s).ģ. Set all the weight.png(s) to size 4096x4096.Ģ. For the PDA file use only for this file.ġ. I now have a working 16x map with a fixed sky and the foliage paint that works beyond the 4x line right to the edges of the map by following the following procedure below: remember you need GIMP and GRLE converter to make this work right, when resizing the png(s) export using 8-bit, don't use paintshed. I am looking for a tutorial that can help me make my current map bigger.Īn 16x Map makes no sense.
